Vision Bridge / Privacy

Dojo Legends VR
Privacy Policy

Effective and last updated: 14 November 2026

This policy covers Dojo Legends VR, published by Vision Bridge, and these game information and support pages.

The game is separate from TecnoCore's bot and dashboard products. These pages share hosting infrastructure, but this policy describes the game. Certain tester features use a backend on that infrastructure, as explained below.

For privacy questions or requests, contact stewartbrandon247@gmail.com.

1. Information the game processes

Player identity and online sessions

Online and tester features can use a Unity Authentication player identifier. Where Meta account integration is available, the game can access a Meta user identifier, username and display name. Player names and identifiers support session operation, identifying players and associating tester diagnostics with the correct player. They are not necessarily anonymous simply because they are identifiers.

Movement and multiplayer gameplay

The game processes headset and controller or hand-tracking poses to provide VR interaction. In online sessions, player names, avatar/head/hand poses, gameplay actions and shared game state are transmitted to other participants through the networking service so they can see and interact with you. Network providers also process connection information such as IP addresses to deliver the service.

Microphone, voice and voice abilities

Microphone features require device permission. The game processes microphone audio for enabled voice features. Supported voice-command recognition runs on the headset. Voice chat transmits microphone audio to other players while it is enabled and you are connected with other participants. Short audio buffers may also be used for voice-related gameplay effects. Other players may hear shared audio; avoid sharing sensitive information.

You can deny or revoke microphone permission through your headset's app settings, turn off the in-game microphone where available, or avoid voice features. Features that require the microphone will not work without permission. The diagnostic system described below sends text logs, not microphone audio recordings; this does not prevent another participant from making their own recording.

Diagnostics and tester features

The game writes bounded diagnostic text logs on the headset. Depending on the build and whether tester/diagnostic integration is enabled, it can send logs and session information to the game's developer backend. These records can include a Unity player identifier, player or Meta username when available, game version, headset/device model, map, selected fighter, performance information, timestamps, session duration, errors, stack traces and gameplay/debug events.

If you link a tester account through Discord, the backend can associate the game identifier with your Discord user ID, tester status, feedback and bug reports. Selected diagnostic events and submitted reports can be posted to the developer's Discord channels. Builds with the tester integration disabled do not perform that integration's uploads; other enabled online features still process the information described in their sections.

Early-supporter signup

If you join the Dojo supporter list, we store your email address, the optional display name you choose, signup and confirmation timestamps, your optional development-update and playtesting email choices, the signup notice version, and a supporter number after confirmation. This is separate from a Meta store wishlist and does not require a TecnoCore account or Discord membership. We use consent for this optional signup and its optional email subscriptions; confirmation and preference-recovery emails are sent only in response to a signup request.

The public page shows only the aggregate number of current confirmed supporters. Your email and individual supporter record are private to the developer and the providers needed to operate the service. Confirmation emails use the existing TecnoCore-operated SMTP delivery system, branded as Dojo Legends, through Google/Gmail. The developer can view and export the supporter list through an owner-only page. The list is not automatically added to TecnoCore marketing.

For abuse prevention we temporarily store keyed hashes of requesting IP addresses and email addresses, plus request counts, for up to approximately 24 hours. These counters are separate from the supporter record. Confirmation tokens are stored hashed and expire after 24 hours. Unconfirmed signup records are deleted by daily maintenance once they are more than seven days old. Confirmed records remain until you leave the list or the supporter programme closes; any replacement programme or change of purpose will require an appropriate notice and consent.

Optional update and testing choices are off by default and can be reviewed when confirming. Use the private preferences link in your confirmation email or welcome page to turn either off, or choose Leave the list and delete my signup to remove your email, preferences and supporter record. To recover that link, submit your email through the signup form again; an existing confirmed signup keeps its original number and preferences. You can also request deletion by emailing the contact below. Short-lived abuse counters expire separately, and delivered email copies remain subject to the email provider's retention. No draw, testing place, in-game reward or Meta wishlist is guaranteed by signup.

Support messages and website requests

If you email us, we receive your email address, message and any attachments you choose to provide. Hosting and network providers necessarily process request details, including IP addresses, to serve these pages. These standalone game pages do not add advertising trackers, analytics scripts or login cookies.

2. Why information is used

3. Who receives information

Information is processed by the developer/publisher and the providers involved in the features you use:

These providers operate under their own terms and privacy policies, including Unity, Meta, Discord and Google/Gmail. Processing may take place in countries other than your own. Information may also be disclosed where required by applicable law.

4. Storage and retention

On the headset, the diagnostic logger retains a current and previous session log, with each file capped at approximately 400 KB. Local settings and game files remain in the app's storage until replaced, cleared or removed with the app, subject to the headset's storage and backup behaviour.

The tester backend keeps the five newest uploaded text logs per registered player/device identifier, replacing older uploads as new ones arrive. This is a count limit, not a guaranteed time-based deletion period. Tester account links, session records and submitted feedback do not currently have a fixed automatic expiry; you can request their deletion using the process below. Diagnostic messages or reports also posted to Discord and support emails are separate copies that must be included in a deletion request.

Real-time multiplayer and audio processing uses session data and short playback buffers. Other players and service providers may retain their own records under their own practices. Clearing the app's local storage does not itself delete records already sent to the backend, email or Discord.

5. Request access, correction or deletion

Email stewartbrandon247@gmail.com with the subject Dojo Legends VR — Data deletion request.

Include the player name you used, any linked tester Discord ID or username, and approximate play dates. This deletion-request process is available to all users, regardless of region, and there is no fee. You do not need a TecnoCore account or a Discord account to send a request.

We may ask for limited additional information to verify ownership and locate your records. Do not send passwords, payment details or identity documents in your initial message. You can request deletion of all personal data we hold about you in connection with the game, including tester links, uploaded logs, session records, feedback, support correspondence and diagnostic copies in our developer channels. We will process verified requests under the applicable data-protection requirements and respond using the contact address you provide. We will explain any information that must be retained for an applicable legal requirement or a necessary security reason. Deleting tester identity/access records can affect access to tester features.

You can also ask the same address for access to or correction of your information. For records independently held by Meta, Unity, Discord or other players, you may need to use their own privacy controls or contact them directly. Where applicable, you may raise a privacy concern with your local data protection authority.

6. Your choices

Use solo play to avoid sharing gameplay with online participants, control microphone permission through headset settings, and do not link a tester Discord account unless you want to use that workflow. Tester diagnostics can still be enabled in a tester build during solo play; contact us if you need help identifying which build or features you are using. Do not assume that turning off voice also turns off text diagnostics.

7. Policy updates and contact

We will update the date on this page when this policy changes. For any question about Dojo Legends VR or this policy, contact Vision Bridge at stewartbrandon247@gmail.com. The support page provides the same contact without a sign-in requirement.